Prerequisites
- The Mirari Conjecture on the battlefield
- Second Sunrise in hand
- Walk the Aeons in hand
- Cursecatcher in hand
- The Mirari Conjecture has two lore counters on it
- every other turn available
Steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn
- Cast Walk the Aeons by paying
- The Mirari Conjecture triggers, creating a copy of Walk the Aeons
- Resolve both Walk the Aeonss, getting two extra turns after this one
- Cast Second Sunrise by paying
- The Mirari Conjecture triggers, copying Second Sunrise
- Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise
- Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield
- The Mirari Conjecture triggers, putting a lore counter on itself and returning Second Sunrise from your graveyard to your hand
- Proceed to your next turn
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Walk the Aeons from your graveyard to your hand
- Proceed to your next turn
- Repeat
Results
Required Cards 4
The Mirari Conjecture
Enchantment — Saga
Cursecatcher
Creature — Merfolk Wizard