Prerequisites
- Phantom Steed on the battlefield
- Time Stretch in hand
- Archaeomancer in exile
- An opponent can not block Phantom Steed
- available
Steps
- Cast Time Stretch, taking an extra two turns after this one
- Attack with Phantom Steed
- Phantom Steed triggers, creating a token copy of Archaeomancer that is tapped and attacking
- Archaeomancer enters, returning Time Stretch from your graveyard to your hand
- Pass the turn
- Repeat
Results
Required Cards 3
Phantom Steed
Creature — Horse Illusion
Archaeomancer
Creature — Human Wizard