Prerequisites
- Teleportation Circle on the battlefield
- Archaeomancer on the battlefield
- Time Stretch in hand
- every other turn available
Steps
- Cast Time Stretch by paying , causing you to take two extra turns after this one
- At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer
- When Archaeomancer enters the battlefield, it triggers, returning Time Stretch to your hand from your graveyard
- Repeat during each even-numbered extra turn
Results
Required Cards 3
Teleportation Circle
Enchantment
Archaeomancer
Creature — Human Wizard