Prerequisites
- Wormfang Manta on the battlefield
- Hushwing Gryff on the battlefield
- Conjurer's Closet on the battlefield
Steps
- At the beginning of your end step Conjurer's Closet triggers, exiling Wormfang Manta and returns it to the battlefield
- On LTB Wormfang Manta triggers, giving you an extra turn
- On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn
- Take your extra turn
Results
Required Cards 3
Wormfang Manta
Creature — Nightmare Fish Beast
Hushwing Gryff
Creature — Hippogriff