Prerequisites
- Sunforger on the battlefield
- Final Fortune in the library
- Angel's Grace in the library
- Mistveil Plains on the battlefield
- Sword of Feast and Famine on the battlefield
- You control at least two white permanents
- Sunforger attached to a creature you control
- Sword of Feast and Famine attached to any creature you control that does not have summoning sickness and that cannot be blocked by an opponent
- on your first turn, with available each other turn available
Steps
- Activate Sunforger by paying and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost
- Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step
- Activate Mistveil Plains by paying and tapping it, putting Final Fortune on the bottom of your library from your graveyard
- Activate Sunforger's equip ability by paying , attaching it to any creature you control
- Move to your next turn
- Activate Sunforger by paying and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost
- Resolve Angel's Grace, causing you to be unable to lose the game this turn
- Activate Mistveil Plains by paying and tapping it, putting Angel's Grace on the bottom of your library from your graveyard
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control
- Activate Sunforger's equip ability by paying , attaching it to any creature you control
- Repeat
Results
Required Cards 5
Sunforger
Artifact — Equipment
Mistveil Plains
Land — Plains
Sword of Feast and Famine
Artifact — Equipment