Prerequisites
- The Legend of Kuruk // Avatar Kuruk on the battlefield
- Conjurer's Closet on the battlefield
- Sakashima the Impostor on the battlefield
minus
for each creature and artifact you control each turn available
Steps
- Activate Sakashima the Impostor using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one
- At the beginning of your end step, Conjurer's Closet triggers, blinking Sakashima the Impostor
- Choose to have it enter the battlefield as a copy of Avatar Kuruk
- Repeat each turn
Results
Required Cards 3

The Legend of Kuruk // Avatar Kuruk
Enchantment — Saga // Legendary Creature — Avatar

Conjurer's Closet
Artifact

Sakashima the Impostor
Legendary Creature — Human Rogue