Prerequisites
- Wildfire Eternal on the battlefield
 - Savage Beating in the graveyard
 - Mirage Phalanx on the battlefield
 - Archaeomancer on the battlefield
 
Steps
- At the beginning of your combat phase, Mirage Phalanx and Archaeomancer each trigger, creating a token copy of Archaeomancer and Mirage Phalanx with haste and without soulbond
 - When the token Archaeomancer enters the battlefield, it triggers, returning Savage Beating to your hand from your graveyard
 - Declare Wildfire Eternal as an attacker
 - When Wildfire Eternal is not blocked, it triggers, casting Savage Beating from your hand without paying its mana cost
 - Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one
 - At the end of your combat phase, the Mirage Phalanx and Archaeomancer tokens trigger, exiling themselves
 - Repeat each combat phase
 
Results
- Infinite combat phases
 - Infinite creature tokens with haste
 - Infinite ETB
 - Infinite LTB
 - Infinite magecraft triggers
 - Infinite mana creatures you control can produce
 - Infinite storm count
 
Required Cards 4

Wildfire Eternal
Creature — Zombie Jackal Cleric


Mirage Phalanx
Creature — Human Soldier

Archaeomancer
Creature — Human Wizard