Prerequisites
- The Enigma Jewel // Locus of Enlightenment on the battlefield
- Magistrate's Scepter on the battlefield or in the graveyard
- Ventifact Bottle on the battlefield or in the graveyard
- You have at least two additional nonland permanent cards either on the battlefield or in your graveyard that have at least one activated ability
- the first turn, plus an additional available if The Enigma Jewel is tapped, with at most available every other turn available
Steps
- Activate The Enigma Jewel's first ability by tapping it, if able, adding that can only be spent to activate abilities
- Activate The Enigma Jewel's second ability by paying , exiling it, exiling Magistrate's Scepter and Ventifact Bottle either from the battlefield or from your graveyard, and exiling two other nonland cards with activated abilities either from the battlefield or from your graveyard, returning The Enigma Jewel to the battlefield transformed
- Activate Locus of Enlightenment using Ventifact Bottle's ability by paying and tapping it
- Locus of Enlightment triggers, copying its ability
- Resolve both Locus of Enlightenment abilities, putting four charge counters on it
- During your next turn, activate Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it
- Locus of Enlightment triggers, copying its ability
- Resolve both Locus of Enlightenment abilities, causing you to take two extra turns after this one
- Move to your next turn
- Repeat from step 3
Results
Required Cards 3
The Enigma Jewel // Locus of Enlightenment
Legendary Artifact // Legendary Artifact
Magistrate's Scepter
Artifact