Prerequisites
- The Tenth Doctor on the battlefield
- Chronomantic Escape in hand or in exile
- Chronomantic Escape in hand or in exile with at least one time counter on it
the first turn if Chronomantic Escape is in your hand, or
available otherwise, with
available each following turn available
Steps
- If Chronomantic Escape is in your hand, cast it by paying
- Otherwise, activate The Tenth Doctor by paying
, causing you to time travel three times, removing all time counters from Chronomantic Escape and cast Chronomantic Escape from exile without paying its mana cost
- Resolve Chronomantic Escape, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it
- Repeat from step 2 during each of your turns
Results
Required Cards 2
The Tenth Doctor
Legendary Creature — Time Lord Doctor