Prerequisites
- The Tenth Doctor on the battlefield
- Chronomantic Escape in hand or in exile
- Chronomantic Escape in hand or in exile with at least one time counter on it
- the first turn if Chronomantic Escape is in your hand, or available otherwise, with available each following turn available
Steps
- If Chronomantic Escape is in your hand, cast it by paying
- Otherwise, activate The Tenth Doctor by paying , causing you to time travel three times, removing all time counters from Chronomantic Escape and cast Chronomantic Escape from exile without paying its mana cost
- Resolve Chronomantic Escape, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it
- Repeat from step 2 during each of your turns
Results
Required Cards 2
The Tenth Doctor
Legendary Creature — Time Lord Doctor