Prerequisites
- Anzrag, the Quake-Mole on the battlefield
- Anara, Wolvid Familiar in hand
- Anzrag does not have summoning sickness
- An opponent controls a creature
- available
Steps
- Activate Anzrag by paying , causing opponents to block Anzrag if able this turn
- Declare Anzrag as an attacker, attacking an opponent who controls a creature
- The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one
- Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible
- Repeat from step 3 each combat phase
Results
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
Required Cards 2
Anzrag, the Quake-Mole
Legendary Creature — Mole God
Anara, Wolvid Familiar
Legendary Creature — Wolf Beast