Prerequisites
- Anzrag, the Quake-Mole on the battlefield
- Arachnogenesis in hand
- Anzrag does not have summoning sickness
- An opponent controls an untapped creature and does not control a Spider
- available
Steps
- Activate Anzrag by paying , causing opponents to block Anzrag if able this turn
- Cast Arachnogenesis by paying , preventing all damage being done this turn by non-Spider creatures
- Declare Anzrag as an attacker, attacking an opponent who controls a creature but does not control a Spider
- The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one
- Any combat damage that would be dealt is prevented due to Arachnogenesis Repeat from step 3 each combat phase
Results
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
Required Cards 2
Anzrag, the Quake-Mole
Legendary Creature — Mole God