Prerequisites
- Anzrag, the Quake-Mole on the battlefield
 - Arachnogenesis in hand
 available
Steps
- Activate Anzrag by paying 
, causing opponents to block Anzrag if able this turn
 - Cast Arachnogenesis by paying 
, preventing all damage being done this turn by non-Spider creatures
 - Declare Anzrag as an attacker, attacking an opponent who controls a creature but does not control a Spider
 - The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one
 - Any combat damage that would be dealt is prevented due to Arachnogenesis Repeat from step 3 each combat phase
 
Results
- Infinite combat phases
 - Infinite untap of creatures you control
 - Infinite mana creatures you control can produce
 
Required Cards 2

Anzrag, the Quake-Mole
Legendary Creature — Mole God
