Prerequisites
- The Legend of Kuruk // Avatar Kuruk on the battlefield
- Fortune, Loyal Steed on the battlefield
- Chameleon, Master of Disguise on the battlefield
minus
for each creature and artifact you control each turn available
Steps
- Activate Chameleon using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one
- Activate Fortune's saddle ability by tapping Chameleon, causing Fortune to become saddled until end of turn
- Declare Fortune as an attacker
- At end of combat, Fortune triggers, blinking it and Chameleon
- Choose to have Chameleon enter the battlefield as a copy of Avatar Kuruk
- Repeat each turn
Results
Required Cards 3

The Legend of Kuruk // Avatar Kuruk
Enchantment — Saga // Legendary Creature — Avatar

Fortune, Loyal Steed
Legendary Creature — Beast Mount

Chameleon, Master of Disguise
Legendary Creature — Human Shapeshifter Villain