Prerequisites
- Magister of Worth in hand
- Illusion of Choice in hand
- Altar of Dementia on the battlefield
- available
Steps
- Cast Illusion of Choice by paying , causing you to choose how players vote this turn and drawing a card
- Cast Magister of Worth by paying
- When Magister of Worth enters, it triggers
- Holding priority, activate Altar of Dementia by sacrificing Magister of Worth and any number of other creatures
- Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield
- Resolve all abilities from step 4, milling one or more players
- Repeat from 3
Results
- Infinite LTB
- Infinite ETB
- Infinite mill
- Infinite self-mill
- Infinite recursion of creature cards in your graveyard
Required Cards 3
Magister of Worth
Creature — Angel