Prerequisites
- All permanents on the battlefield
- Walking Ballista has at least two +1/+1 counters on it
Steps
- At the beginning of your combat phase, Angelic Skirmisher triggers, causing all creatures you control to gain lifelink until end of turn
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target
- Walking Ballista's lifelink triggers, causing you to gain two life
- Cleric Class triggers, putting a +1/+1 counter on Walking Ballista
- Repeat from step 2
Results
Required Cards 3
Cleric Class
Enchantment — Class
Walking Ballista
Artifact Creature — Construct
Angelic Skirmisher
Creature — Angel