Prerequisites
- Azusa, Lost but Seeking on the battlefield
- Magistrate's Scepter on the battlefield
- Evolution Sage on the battlefield
- Simic Growth Chamber in hand
- Magistrate's Scepter has at least one charge counter on it
- You are able to play a number of lands this turn equal to four minus the number of charge counters on Magistrate's Scepter
Steps
- Play Simic Growth Chamber
- When Simic Growth Chamber enters the battlefield, it and Evolution Sage trigger
- Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand
- Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter
- Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one
- Repeat each turn
Results
Required Cards 4
Azusa, Lost but Seeking
Legendary Creature — Human Monk
Magistrate's Scepter
Artifact
Evolution Sage
Creature — Elf Druid