Prerequisites
- Orcish Bowmasters in hand
- Magus of the Jar in exile
- Agatha's Soul Cauldron on the battlefield
- Thousand-Year Elixir on the battlefield
- available
Steps
- Cast Orcish Bowmasters by paying
- When Orcish Bowmasters enters the battlefield, it triggers, creating a 0/0 Orc Army token if you do not control an Army, then putting a +1/+1 counter on an Army you control and dealing 1 damage to any target
- Activate the Orc Army using Magus of the Jar's ability by tapping and sacrificing it, exiling each player's hand and causing each player to draw seven cards
- Orcish Bowmasters triggers for each card opponents draw this way
- Resolve the first trigger, creating a 0/0 Orc Army token, then putting a +1/+1 counter on it and dealing 1 damage to any target
- Holding priority, repeat from step 3 until you have six or less cards in your library
- Resolve the first remaining Orcish Bowmasters trigger, creating a 0/0 Orc Army token if you do not control one, then putting a +1/+1 counter on an Army you control and dealing 1 damage to any target
- Repeat from step 7 for each remaining trigger
- At the beginning of your end step, each Orc Army that used Magus of the Jar's ability triggers, returning all cards exiled with them to their owner's hands
Results
- Near-infinite +1/+1 counters on an Army token
- Near-infinite card draw for all players
- Near-infinite damage
- Near-infinite draw triggers for all players
Required Cards 4
Orcish Bowmasters
Creature — Orc Archer
Magus of the Jar
Creature — Human Wizard
Agatha's Soul Cauldron
Legendary Artifact
Thousand-Year Elixir
Artifact