Prerequisites
- Ashling, Flame Dancer on the battlefield
- Worldfire in hand
- Alchemist's Refuge on the battlefield
- You have not triggered Ashling's ability this turn
- You have another instant or sorcery spell in hand
- Your deck size is at least 2
plus enough mana to cast the additional instant or sorcery available
Steps
- Activate Alchemist's Refuge by paying
and tapping it, allowing you to cast spells this turn as though they have flash
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling
- Holding priority, cast Worldfire by paying
- Ashling triggers, causing you to rummage
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1
- Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent
- Each opponent loses the game as a state-based action due to having less than 0 life
Results
- Each opponent loses the game
- Exile all cards in all hands and graveyards
- Exile all permanents
- Near-infinite lifeloss for all players
Required Cards 3
Ashling, Flame Dancer
Legendary Creature — Elemental Shaman