Prerequisites
- Ashling, Flame Dancer on the battlefield
 - Worldfire in hand
 - Heliod, the Radiant Dawn // Heliod, the Warped Eclipse on the battlefield
 plus enough mana to cast the additional instant or sorcery available
Steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling
 - Holding priority, cast Worldfire by paying 
 - Ashling triggers, causing you to rummage
 - Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1
 - Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent
 - Each opponent loses the game as a state-based action due to having less than 0 life
 
Results
- Each opponent loses the game
 - Exile all cards in all hands and graveyards
 - Exile all permanents
 - Near-infinite lifeloss for all players
 
Required Cards 3

Ashling, Flame Dancer
Legendary Creature — Elemental Shaman


Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Legendary Enchantment Creature — God // Legendary Enchantment Creature — Phyrexian God