Prerequisites
- Mairsil, the Pretender on the battlefield
- Ventifact Bottle in exile
- Magistrate's Scepter in exile
- Horseshoe Crab in exile
- Mairsil does not have summoning sickness
- each turn available
Steps
- Activate Mairsil using Ventifact Bottle's ability by paying and tapping it, putting three +1/+1 counters on Mairsil
- Activate Mairsil using Horseshoe Crab's ability by paying , untapping itself
- Activate Mairsil using Magistrate's Scepter's last ability by tapping it, gaining an extra turn after this one
- Move to your next turn
- Repeat
Results
Required Cards 4
Mairsil, the Pretender
Legendary Creature — Human Wizard
Magistrate's Scepter
Artifact
Horseshoe Crab
Creature — Crab