Prerequisites
- Chainer, Dementia Master on the battlefield
- K'rrik, Son of Yawgmoth on the battlefield
- Gray Merchant of Asphodel on the battlefield
- Dimir House Guard on the battlefield
- Your life total is at least ten
- Your devotion to black is at least ten or you have at least two opponents
Steps
- Activate Dimir House Guard by sacrificing Gray Merchant, regenerating it the next time it would die this turn
- Activate Chainer by paying nine life, returning Gray Merchant from your graveyard to the battlefield as a Nightmare in addition to its other creature types
- Gray Merchant enters the battlefield, causing each opponent to lose life equal to your devotion to black and causing you to gain life equal to the amount of life lost this way
- Repeat
Results
- Infinite death triggers
- Infinite ETB
- Infinite lifegain
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite LTB
- Infinite sacrifice triggers
- Put all creature cards from all graveyards onto the battlefield under your control
Required Cards 4
Chainer, Dementia Master
Legendary Creature — Human Minion
K'rrik, Son of Yawgmoth
Legendary Creature — Phyrexian Horror Minion
Gray Merchant of Asphodel
Creature — Zombie
Dimir House Guard
Creature — Skeleton