Prerequisites
- Pippin, Warden of Isengard on the battlefield
- Krark-Clan Ironworks on the battlefield
- Umbral Mantle on the battlefield
- Academy Manufactor on the battlefield
- Pippin does not have summoning sickness
- Umbral Mantle attached to Pippin
- available
Steps
- Activate Pippin's first ability by paying and tapping it, creating two Food, two Clue and two Treasure artifact tokens
- Activate Krark-Clan Ironworks twice by sacrificing two of the tokens, adding
- Activate Pippin by paying and untapping it, giving it +2/+2 until end of turn
- Repeat
Results
- Infinite card draw
- Infinite Clue tokens
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinite Food tokens
- Infinite lifegain
- Infinite lifegain triggers
- Infinitely large Pippin until end of turn
- Infinite Treasure tokens
Required Cards 4
Pippin, Warden of Isengard
Legendary Creature — Halfling Advisor
Krark-Clan Ironworks
Artifact
Umbral Mantle
Artifact — Equipment
Academy Manufactor
Artifact Creature — Assembly-Worker