Prerequisites
- Wormfang Manta on the battlefield
- Y'shtola Rhul on the battlefield
- Karn, Argent Defender on the battlefield
Steps
- At the beginning of your end step, Y'shtola Rhul triggers, blinking Wormfang Manta
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one
- Wormfang Manta entering does not cause its abillity to trigger due to Karn
- Repeat each turn
Results
Required Cards 3

Wormfang Manta
Creature — Nightmare Fish Beast

Y'shtola Rhul
Legendary Creature — Cat Druid

Karn, Argent Defender
Legendary Artifact Creature — Golem