Prerequisites
- Wormfang Manta on the battlefield
- Flickerform on the battlefield
- Karn, Argent Defender on the battlefield
each turn plus
each turn available
Steps
- Activate Flickerform by paying
, exiling and returning (at end step) itself and Wormfang Manta
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one
- Wormfang Manta entering does not cause its abillity to trigger due to Karn
- Repeat each turn
- Activate Flickerform by paying
, exiling Wormfang Manta and all Auras attached to it
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one
- At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta
- Wormfang Manta's first ability does not trigger due to Karn
- Repeat each turn
Results
Required Cards 3

Wormfang Manta
Creature — Nightmare Fish Beast

Flickerform
Enchantment — Aura

Karn, Argent Defender
Legendary Artifact Creature — Golem