Prerequisites
- Wormfang Manta on the battlefield
- Hushwing Gryff on the battlefield
- Thassa, Deep-Dwelling on the battlefield
Steps
- At the beginning of your end step Thassa triggers, exiling Wormfang Manta and returns it to the battlefield
- Wormfang Manta leaves the battlefield, giving you an extra turn
- On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn
- Take your extra turn
Results
Required Cards 3
Wormfang Manta
Creature — Nightmare Fish Beast
Hushwing Gryff
Creature — Hippogriff
Thassa, Deep-Dwelling
Legendary Enchantment Creature — God