Prerequisites
- Wizard Mentor on the battlefield
- Wormfang Manta in hand
- Hushwing Gryff on the battlefield
- Wizard Mentor does not have summoning sickness
- each turn available
Steps
- During your precombat main phase, cast Wormfang Manta by paying
- Wormfang Manta's first ability does not trigger due to Hushwing Gryff
- Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one
- Cast Wizard Mentor by paying
- Repeat each turn
Results
Required Cards 3
Wizard Mentor
Creature — Human Wizard
Wormfang Manta
Creature — Nightmare Fish Beast
Hushwing Gryff
Creature — Hippogriff