Prerequisites
- Ojer Axonil, Deepest Might // Temple of Power on the battlefield
- Warmonger on the battlefield
- Your life total is equal to or greater than the highest life total among your opponents divided by Ojer Axonil's power, rounded up
- You have a way to give Ojer Axonil indestructible, protection from red and/or flying if its toughness is less than the highest life total among your opponents divided by Ojer Axonil's power, rounded up
- You have an amount of mana available equal to twice the highest life total among your opponents divided by Ojer Axonil's power, rounded up
Steps
- Give Ojer Axonil indestructible, protection from red and/or flying, if needed
- Activate Warmonger by paying
- Repeat step 2 as desired
- Resolve the first Warmonger trigger, dealing 1 damage to each creature without flying and to you, and dealing damage equal to Ojer Axonil's power to each opponent
- If any opponent has 0 or less life, they lose the game as a state-based action
- Repeat from step 4 until each opponent has lost the game
Results
Required Cards 2
Ojer Axonil, Deepest Might // Temple of Power
Legendary Creature — God // Land
Warmonger
Creature — Minotaur Monger