Prerequisites
- Benthic Biomancer on the battlefield
- The Wise Mothman on the battlefield
- Stinkweed Imp in the graveyard
- undefined
Steps
- Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer
- Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp
- Repeat
Results
Required Cards 3
Benthic Biomancer
Creature — Merfolk Wizard Mutant
The Wise Mothman
Legendary Creature — Insect Mutant
Stinkweed Imp
Creature — Imp