Prerequisites
- Dour Port-Mage on the battlefield
- Time Warp in hand
- Archaeomancer in hand
- available plus enough mana to cast Time Warp and Archaeomancer each turn
Steps
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one
- Cast Archaeomancer by paying its mana cost
- When Archaeomancer enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand
- Move to your next turn
- Activate Dour Port-Mage by paying and tapping it, returning Archaeomancer from the battlefield to your hand
- Dour Port-Mage triggers, causing you to draw a card
- Repeat
Results
Required Cards 3
Dour Port-Mage
Creature — Frog Wizard
Archaeomancer
Creature — Human Wizard