Prerequisites
- Chthonian Nightmare in hand
- Archaeomancer in the graveyard
- Time Warp in hand
- You control a nontoken creature with mana value 2 or less
- You have at least
the first turn, with
each extra turn available
Steps
- Cast Time Warp by paying
, causing you to take an extra turn after this one
- Move to your next turn
- Cast Chthonian Nightmare by paying
- When Chthonian Nightmare enters the battlefield, it triggers, causing you to get
- Activate Chthonian Nightmare by paying
, sacrificing a creature with mana value 2 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning Archaeomancer from your graveyard to the battlefield
- When Archaeomancer enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand
- Cast Chthonian Nightmare by paying
- When Chthonian Nightmare enters the battlefield, it triggers, causing you to get
- Activate Chthonian Nightmare by paying at most
, sacrificing Archaeomancer, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 2 or less from your graveyard to the battlefield
- Repeat
Results
Required Cards 3
Chthonian Nightmare
Enchantment
Archaeomancer
Creature — Human Wizard