Prerequisites
- The Watcher in the Water on the battlefield
- Greater Good on the battlefield
- It is not your turn
- You control at least one other creature with power one or greater
Steps
- During an opponent's turn, activate Greater Good by sacrificing another creature with power one or greater
- If the creature was a Tentacle, The Watcher triggers, untapping up to one Kraken you control and putting a stun counter on up to one nonland permanent
- Resolve the Greater Good ability, causing you to draw cards equal to the sacrificed creature's power and then discard three cards
- For each card drawn this way, The Watcher's first ability triggers, creating that many 1/1 Tentacle creature tokens
- Repeat
Results
- Infinite draw triggers
- Infinite self-discard triggers
- Near-infinite death triggers
- Near-infinite ETB
- Near-infinite LTB
- Near-infinite sacrifice triggers
- Near-infinite untap of Krakens you control
Required Cards 2
The Watcher in the Water
Legendary Creature — Kraken