Prerequisites
- The Watcher in the Water on the battlefield
- Skullclamp on the battlefield
- Leonin Shikari on the battlefield
- Thermopod on the battlefield
available
Steps
- During an opponent's turn, activate Skullclamp's equip ability by paying
, attaching it to another creature with toughness equal to 1
- The creature dies as a state-based action due to having 0 toughness
- The Watcher's second ability triggers if the creature was a Tentacle, and Skullclamp triggers
- Resolve the Watcher trigger, if applicable, untapping a Kraken and putting a stun counter on a permanent
- Resolve the Skullclamp trigger, causing you to draw two card
- The Watcher's first ability triggers twice, creating two 1/1 Tentacle creature tokens
- Activate Thermopod by sacrificing a Tentacle, adding
- Repeat
Results
- Infinite card draw
- Near-infinite ETB
- Infinite draw triggers
- Near-infinite LTB
- Near-infinite death triggers
- Near-infinite sacrifice triggers
Required Cards 4
The Watcher in the Water
Legendary Creature — Kraken
Skullclamp
Artifact — Equipment
Leonin Shikari
Creature — Cat Soldier
Thermopod
Snow Creature — Slug