Prerequisites
- Kykar, Zephyr Awakener on the battlefield
- Possessed Skaab on the battlefield
- Time Warp in hand
each turn available
Steps
- Cast Time Warp by paying its mana cost
- Kykar triggers, exiling Possessed Skaab
- Resolve Time Warp, causing you to take an extra turn after this one
- At the beginning of your end step, Kykar triggers, returning Possessed Skaab from exile to the battlefield
- When Possessed Skaab enters, it triggers, returning Time Warp from your graveyard to your hand
- Repeat each turn
Results
Required Cards 3

Kykar, Zephyr Awakener
Legendary Creature — Bird Wizard

Possessed Skaab
Creature — Zombie
