Prerequisites
- Zameck Guildmage on the battlefield
- Phantom Train on the battlefield
available
Steps
- Activate Zameck Guildmage's first ability by paying
- Activate Phantom Train by sacrificing the persist creature
- When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Zameck Guildmage
- Resolve the Phantom Train ability
- Repeat from step 2
Results
- Infinite +1/+1 counters on a creature
- Infinite ETB
- Infinite LTB
- Infinite death triggers
- Infinite sacrifice triggers
Required Cards 2

Zameck Guildmage
Creature — Elf Wizard

Phantom Train
Artifact — Vehicle