Prerequisites
- Molten Echoes on the battlefield
- Wanderwine Prophets in hand
- "Wizard" or "Merfolk" chosen with Molten Echoes
- An opponent cannot block your creature
- available
Steps
- Cast Wanderwine Prophets by paying
- Wanderwine Prophets's Champion a Merfolk ability and Molten Echoes's ability trigger
- Resolve Molten Echoes's ability, creating a token copy of Wanderwine Prophets with haste
- The token Wanderwine Prophets triggers, exiling the original Wanderwine Prophets until the token leaves the battlefield
- Resolve the remaining Champion a Merfolk ability, declining to exile anything
- Deal combat damage to an opponent with the token Wanderwine Prophets
- The token Wanderwine Prophets triggers, allowing you to sacrifice it to take an extra turn
- The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield
- Repeat steps 2 through 5 one additional time
- At the beginning of your end step, exile the new token copy of Wanderwine Prophets
- The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield
- Repeat steps 2 through 5 one additional time
- Repeat from step 6 each turn
Results
Required Cards 2
Wanderwine Prophets
Creature — Merfolk Wizard