Prerequisites
- Ephemerate in hand
- Archaeomancer on the battlefield
- Temporal Manipulation in hand
each turn available
Steps
- Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one
- Cast Ephemerate by paying
, blinking Archaeomancer and exiling Ephemerate
- When Archaeomancer enters, it triggers, returning Temporal Manipulation from your graveyard to your hand
- Move to your next turn
- At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost
- Resolve Ephemerate, blinking Archaeomancer
- When Archaeomancer enters, it triggers, returning Ephemerate from your graveyard to your hand
- Repeat
Results
Required Cards 3


Archaeomancer
Creature — Human Wizard

Temporal Manipulation
Sorcery