Prerequisites
- Phantom Steed on the battlefield
 - Temporal Manipulation in hand
 - Archaeomancer in exile
 available
Steps
- Cast Temporal Manipulation, taking an extra turn after this one
 - Attack with Phantom Steed
 - Phantom Steed triggers, creating a token copy of Archaeomancer that is tapped and attacking
 - Archaeomancer enters, returning Temporal Manipulation from your graveyard to your hand
 - Pass the turn
 - Repeat
 
Results
Required Cards 3

Phantom Steed
Creature — Horse Illusion

Temporal Manipulation
Sorcery

Archaeomancer
Creature — Human Wizard