Prerequisites
- Teleportation Circle on the battlefield
 - Archaeomancer on the battlefield
 - Temporal Manipulation in hand
 each turn available
Steps
- Cast Temporal Manipulation by paying 
, causing you to take an extra turn after this one
 - At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer
 - When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation to your hand from your graveyard
 - Repeat each turn
 
Results
Required Cards 3

Teleportation Circle
Enchantment

Archaeomancer
Creature — Human Wizard

Temporal Manipulation
Sorcery