Prerequisites
- Phantom Steed on the battlefield
- Temporal Manipulation in hand
- Possessed Skaab in exile
each turn available
Steps
- Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one Declare Phantom Steed as an attacker
- It triggers, creating a token copy of Possessed Skaab that's tapped and attacking
- When the Possessed Skaab token enters, it triggers, returning Temporal Manipulation from your graveyard to your hand
- Repeat each turn
Results
Required Cards 3

Phantom Steed
Creature — Horse Illusion

Temporal Manipulation
Sorcery

Possessed Skaab
Creature — Zombie