Prerequisites
- The Watcher in the Water on the battlefield
- Symmetry Matrix on the battlefield
- Ashnod's Altar on the battlefield
- You have a way to draw a card during an opponent's turn
Steps
- Draw a card during an opponent's turn
- The Watcher's first ability riggers, creating a 1/1 Tentacle creature token
- When the Tentacle enters the battlefield, Symmetry Matrix triggers
- Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding
- When the Tentacle dies, The Watcher's second ability triggers, untapping up to one Kraken you control
- Resolve the Symmetry Matrix trigger, causing you to pay to draw a card
- Repeat from step 2
Results
- Infinite card draw
- Infinite draw triggers
- Near-infinite colorless mana
- Near-infinite creature tokens
- Near-infinite death triggers
- Near-infinite ETB
- Near-infinite LTB
- Near-infinite sacrifice triggers
- Near-infinite untap of Krakens you control
Required Cards 3
The Watcher in the Water
Legendary Creature — Kraken