Prerequisites
- Anzrag, the Quake-Mole on the battlefield
- Obscuring Haze in hand
- Forbidden Orchard on the battlefield
- Voyaging Satyr on the battlefield
- Anzrag and Voyaging Satyr do not have summoning sickness
- , plus an additional if you don't control a commander available
Steps
- Activate Anzrag by paying , causing opponents to block Anzrag if able this turn
- Cast Obscuring Haze by paying if you control a commander, or otherwise, preventing all combat damage that would be dealt by opposing creatures this turn
- Declare Anzrag as an attacker, attacking any opponent
- If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color
- If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token
- If Forbidden Orchard was activated, activate Voyaging Satyr by tapping it, untapping Forbidden Orchard
- The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one
- Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze
- Repeat from step 3 each combat phase
Results
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Infinite ETB for target opponent
- Infinite death triggers for target opponent
- Infinite LTB for target opponent
Required Cards 4
Anzrag, the Quake-Mole
Legendary Creature — Mole God
Voyaging Satyr
Creature — Satyr Druid