Prerequisites
- Wormfang Manta on the battlefield
- Aminatou, the Fateshifter on the battlefield
- Spark Double on the battlefield
- Karn, Argent Defender on the battlefield
Steps
- Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Wormfang Manta
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one
- Wormfang Manta entering does not cause its abillity to trigger due to Karn
- Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking Aminatou
- Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Spark Double
- Choose to have Spark Double enter as a copy of Aminatou that isn't legendary
- Wormfang Manta
- Repeat each turn
Results
Required Cards 4

Wormfang Manta
Creature — Nightmare Fish Beast

Aminatou, the Fateshifter
Legendary Planeswalker — Aminatou

Spark Double
Creature — Illusion

Karn, Argent Defender
Legendary Artifact Creature — Golem