Prerequisites
- Illusions of Grandeur on the battlefield
- Fractured Identity in hand
- Wound Reflection on the battlefield
- Calming Verse in hand
- Your life total is at least twenty one
- available
Steps
- Cast Fractured Identity by paying , exiling Illusions of Grandeur and causing each opponent to create a token copy of it
- The nontoken Illusions of Grandeur's second ability triggers, and each token Illusions of Grandeur's first ability triggers
- Resolve each token Illusions of Gradeur's trigger, causing each opponent to gain no life due to Wound Reflection
- Resolve the nontoken Illusions of Grandeur's trigger, causing you to lose twenty life
- Cast Calming Verse by paying , destroying all enchantments
- Each opponent's Illusions of Grandeur leaves the battlefield, causing them to lose twenty life
- At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they lost this turn
Results
Required Cards 4
Illusions of Grandeur
Enchantment
Wound Reflection
Enchantment