Prerequisites
- Delusions of Mediocrity in hand
- The Archimandrite on the battlefield
- True Conviction on the battlefield
- The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent
- The Archimandrite has a power of one or greater
- available
Steps
- Cast Delusions of Mediocrity by paying
- Delusions of Mediocrity enters the battlefield, causing you to gain ten life
- The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn
- Deal combat damage to an opponent using The Archimandrite, dealing at least twenty-one damage due to its double strike
- The opponent loses the game due to being dealt twenty-one or more damage by your commander
Results
Required Cards 3
Delusions of Mediocrity
Enchantment
The Archimandrite
Legendary Creature — Human Advisor
True Conviction
Enchantment