Prerequisites
- Animation Module on the battlefield
- Intruder Alarm on the battlefield
- Combine Guildmage on the battlefield
- Creatures you control can tap to produce at least
- You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it
- Combine Guildmage does not have summoning sickness
- available
Steps
- Activate Zameck Guildmage's first ability by paying and tapping it, causing each creature you control to enter the battlefield with a +1/+1 counter on it this turn
- Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to Combine Guildmage
- Intruder Alarm and Animation Module trigger
- Resolve the Intruder Alarm trigger, untapping all creatures
- Holding priority, activate a mana-producing creature by tapping it, adding at least
- Resolve the Animation Module trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least one +1/+1 counter on it due to Combine Guildmage
- Repeat from step 3
Results
- Infinite creature tokens
- Infinite ETB
- Infinite mana creatures you control can produce
- Infinite untap of all creatures
Required Cards 3
Combine Guildmage
Creature — Merfolk Wizard