Prerequisites
- We Ride at Dawn on the battlefield
- Acererak the Archlich in hand
- Intruder Alarm on the battlefield
- You have not completed or are currently venturing in Tomb of Annihilation
- You control at least three untapped creatures, one of which must be black
Steps
- Cast Acererak the Archlich by tapping three creatures you control, one of which must be black
- When Acererak the Archlich enters the battlefield, its first ability and Intruder Alarm trigger
- Resolve the Acererak the Archlich trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver
- Resolve the Intruder Alarm trigger, untapping all creatures
- Repeat
Results
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters
- Near-infinite colored mana
- Near-infinite creature tokens
- Near-infinite ETB
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
- Near-infinite LTB
- Near-infinite storm count
- Near-infinite Treasure tokens
- Near-infinite untap of all creatures
- Near-infinite ventures into the dungeon
Required Cards 3
We Ride at Dawn
Enchantment
Acererak the Archlich
Legendary Creature — Zombie Wizard