Prerequisites
- Auramancer on the battlefield
- Second Chance on the battlefield
- Teleportation Circle on the battlefield
- Tidal Barracuda on the battlefield
- Your life total is five or less
- each turn available
Steps
- At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turh after this one
- At the beginning of your end step, Teleportation Circle triggers, blinking Auramancer
- When Auramancer enters the battlefield, it triggers, returning Second Chance from your graveyard to your hand
- Cast Second Chance by paying
- Repeat each turn
Results
Required Cards 4
Auramancer
Creature — Human Wizard
Teleportation Circle
Enchantment
Tidal Barracuda
Creature — Fish