Prerequisites
- Wanderwine Prophets on the battlefield
- Deeproot Historian on the battlefield
- Abundance on the battlefield
- An opponent cannot block Wanderwine Prophets
- There is a Merfolk card exiled by Wanderwine Prophets
- You have a land card in hand
each turn available
Steps
- Deal combat damage to an opponent using Wanderwine Prophets
- Wanderwine Prophets triggers, sacrificing itself and causing you to take an extra turn after this one
- When Wanderwine Prophets dies, it triggers, returning all cards exiled with it to the battlefield
- Cast Wanderwine Prophets from your graveyard for its retrace cost by paying
and discarding a land card
- When Wanderwine Prophets enters the battlefield, it triggers, exiling another Merfolk you control
- Move to your next turn
- During your draw step, choose to reveal cards from the top of your library until you reveal a land card and put it into your hand
- Repeat
Results
Required Cards 3
Wanderwine Prophets
Creature — Merfolk Wizard
Deeproot Historian
Creature — Merfolk Druid