Prerequisites
- Nesting Grounds in hand
- The Mirari Conjecture in hand
- Time Warp in hand
- available
Steps
- Play The Mirari Conjecture and Time Warp, then go to the next turn
- Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds
- Play Time Warp
- Go to the next turn
- Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again
Results
Required Cards 3
The Mirari Conjecture
Enchantment — Saga