Prerequisites
- Nesting Grounds in hand
- The Mirari Conjecture in hand
- Temporal Manipulation in hand
- available
Steps
- Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn
- Use Conjecture's 2nd activation to add Temporal back to hand, then play Nesting Grounds
- Play Temporal Manipulation
- Go to the next turn
- Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again
Results
Required Cards 3
The Mirari Conjecture
Enchantment — Saga
Temporal Manipulation
Sorcery