Prerequisites
- Sage of Hours on the battlefield
- Master Biomancer on the battlefield
- Thassa, Deep-Dwelling on the battlefield
- Master Biomancer has power 5 or greater
Steps
- At the beginning of your end step, Thassa triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one
- Repeat each turn
Results
Required Cards 3
Sage of Hours
Creature — Human Wizard
Master Biomancer
Creature — Elf Wizard
Thassa, Deep-Dwelling
Legendary Enchantment Creature — God